VALORANT Champions Shanghai: T1 and 100 Thieves Advance as the Americas Claim 4 of 6 Remaining Slots
Core answer: Tại VALORANT Champions Shanghai, T1 và 100 Thieves đều tiến vào vòng trong với tỷ số 2-1. T1 lật ngược thế cờ trước Paper Rex trên Summit (13-11), còn 100 Thieves hủy diệt Nongshim RedForce 13-1 trên Ascent. Cả hai hiện ở nhánh thua và không còn đường lùi. Key facts: - T1 đánh bại Paper Rex 2-1, lật ngược từ 9-3 ở hiệp một trên Summit. - Ham "iZu" Woo-Joo (T1, Initiator) đạt rating 1.15 và 290 ACS, MVP loạt trận. - 100 Thieves đánh bại Nongshim RedForce 2-1, thắng Ascent 13-1. - Matthew "Cryocells" Panganiban (100T, Sentinel) đạt rating 1.41 và 253 ACS. - Châu Mỹ chiếm 4/6 đội còn lại; Pacific chỉ còn T1, EMEA chỉ còn Team Vitality. Source attribution: Sheep Esports (tác giả Tobias Wren), bản tin trận đấu VALORANT Champions Shanghai | Cross-checked: VuaBong.vn Related Q&A: Q: T1 và 100 Thieves sẽ gặp ai ở nhánh thua? A: T1 gặp đội thua cặp NRG–LOUD, còn 100 Thieves gặp đội thua cặp G2–Vitality, theo lịch ngày 11 tháng 10. Q: Đội nào chiếm ưu thế khu vực tại Champions Shanghai? A: Châu Mỹ với 4/6 đội còn lại, trong khi Pacific và EMEA chỉ còn một đại diện hạt giống số 4 mỗi khu vực. Q: Vì sao thất bại của Paper Rex đáng lo? A: Paper Rex dẫn 9-3 ở hiệp một và thắng cả loạt súng lục đầu hiệp hai trên Summit nhưng vẫn thua 13-11.
When Paper Rex led T1 9-3 in the first half on Summit, almost everyone in the arena had already settled on an outcome. In VALORANT, a six-round lead in the opening half usually means the match is decided. But T1 were not reading the scoreboard — they were reading the tempo. The Korean side reversed the momentum, won 13-11 on the deciding map, and closed out the BO3 at 2-1 to keep their tournament alive at VALORANT Champions Shanghai. On the same day, 100 Thieves also beat Nongshim RedForce 2-1, but through a completely opposite path: a 13-1 demolition on Ascent. Two matches, two ways of surviving, one shared question about the nature of resilience.
Context: the top-tier event and a merciless bracket
Champions Shanghai is the highest-tier event in the VCT system run by Riot Games, gathering the strongest teams from the Pacific, EMEA and the Americas. The playoff format uses double elimination — a team that loses in the upper bracket still gets a second chance by dropping to the lower bracket — but it comes with a brutal condition: every match is a BO3, and for teams already in the lower bracket, one defeat means elimination.
After the latest round of play, only six teams remain: T1, 100 Thieves, G2 Esports, Team Vitality, NRG and LOUD. On October 10, the upper bracket features G2 Esports against Team Vitality and NRG against LOUD, with the winners advancing to the upper-bracket final. On October 11, the lower bracket takes place, with 100 Thieves facing the loser of G2–Vitality and T1 meeting the loser of NRG–LOUD.

The notable detail lies in the schedule structure. Teams that lose in the upper bracket on October 10 must drop into the lower bracket and play the very next day, with almost no rest to recover mentally or prepare tactically. This is the inherent friction point of double elimination: it grants a second chance, but that chance arrives too quickly to be fully exploited. For T1 and 100 Thieves, the pressure is even greater — they are already in the lower bracket, meaning there is no path back.
Analysis: when the deciding map is the map of finishing
Five maps appeared across the two series: Lotus, Ascent, Split, Sunset and Summit. The most striking is Ascent, which appeared in both series with two almost unbelievably contrasting results. Paper Rex beat T1 13-6 on Ascent, while 100 Thieves demolished Nongshim RedForce 13-1 on the same map. When a single map produces such a gap, it shows Ascent is not decided by the patch but by each team's execution. It is a high-variance map where tactical discipline matters more than any meta advantage.

On Summit, T1 lost the first half 9-3 and even dropped the second-half pistol — by conventional reading, the sign of a team that had lost control. Yet T1 still won 13-11. Conversely, Paper Rex fell into the exact trap analysts call "won the half, lost the map": they controlled the opening half but could not close it out. That is a worrying signal for anyone about to face them, because it reflects a mid-round adaptation problem rather than a pure skill problem.
On the individual front, Ham "iZu" Woo-Joo was the name that shaped T1's win. In the Initiator role, he posted a 1.15 rating and 290 ACS — an unusually high output for a player whose job is to support entries. More notably, iZu was the only T1 player with a positive KDA on the deciding map. That says two things: T1 won because one individual shone at the right moment, and their margin for error is thin. This is a single-point-dependence profile — effective in one match, but risky across an entire run.
On the other side, Matthew "Cryocells" Panganiban of 100 Thieves made his mark in the Sentinel role with a 1.41 rating and 253 ACS. A Sentinel reaching ACS on par with damage-role players points to a map-control and anchoring style that is exceptionally solid. Combined with the 13-1 win on Ascent, 100 Thieves displayed a structured, low-risk identity — the opposite of T1's win-by-moment approach. As for Nongshim RedForce, a 1-13 loss on Ascent was not a narrow defeat; it was a structural collapse on a single map, the kind of result that usually stems from a draft error or a game plan broken from the start.
Contrarian view: the Americas' dominance and the price of seeding
The most telling number at Champions Shanghai is not on the scoreboard but on the regional map: four of the six remaining teams come from the Americas — 100 Thieves, G2 Esports, NRG and LOUD. The Pacific is down to just T1, and EMEA to just Team Vitality. More notably, both of these representatives are their region's fourth seed.
That number should be read with caution. The Pacific and EMEA being reduced to their fourth seeds could reflect two very different things: a genuine decline in depth at the top of those regions, or luck in the bracket draw — a factor that the BO3 format amplifies further. With the available data, the two possibilities cannot be separated. What is certain is this: if T1 lose on October 11, the Pacific is wiped out of the event entirely; if Team Vitality lose, EMEA shares the same fate.
The way the media frames T1 and Vitality as "regional representatives" is a narrative device loaded with weight — it turns an individual match into a collective battle for honour and, unintentionally, drives fan polarisation higher.
Takeaway: a lesson not yet closed
T1 and 100 Thieves survived, but they survived in two ways that cannot be copied from one another. One team relies on the moment of a single individual, the other on a system. In the lower bracket of a double-elimination event, the system usually goes further than the moment — but only when that system does not run into an opponent with a bigger moment. October 11 will answer the question neither team dares to answer yet: is their resilience intrinsic, or merely luck granted one more day?
